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2012/08/27

DNA

DNA is some sort of game that I made for LD48 competition #24. It was hard to make it with my artist skills, but still it is something finished enoungh and made in 48 hours (actually work was about 20 hours).

Post mortem on Ludum Dare blogs: http://www.ludumdare.com/compo/2012/08/27/dna-short-post-mortem/

2012/08/24

Ludum Dare #24


Looking forward to participate in this competition that starts in less then 18 hours to go! I'm going to create a finished game in 48 hours. I'm going to use pure flash with no frameworks except standard flash classes.
Probably I'm going to stream all proccess here: http://twitch.tv/kefir_msk
My twitter here: https://twitter.com/michael_miriti
Here is my Ludum Dare account: http://www.ludumdare.com/compo/author/kefir/

Can't wait!

2012/08/11

Late debug *.swf files in browser

Here is a little trick that I use in Flinjin for debug string output. Sometimes you need to make some late debug in browser. Some cases may be only available in browser. So here it is:

public class Logger
{
	public static function log(message:String):void
	{
		if (ExternalInterface.available)
			ExternalInterface.call("console.log", text);
		else
			trace(text);
	}
}

Now use Logger.log instead of default trace function and you can see all trace messages directly in browser console (i.e. Google Chrome's JavaScript console). It can be very useful!

2012/07/31

128k Racing Game

Most chellenging for me contest on igdc.ru (former code.rpro.ru). The goal was to create racing game in 128Kib with NO external resources. I was enought with little less then 56k. No sound was used. Textures and car's meshes was packed in code with constant arrays of pixels and vertexes. Road was generated radomly on each race.
Writen in Delphi 7, pure WinAPI and pure OpenGL API. EXE packed with UPX.





2012/07/29

Escape the Office

One of the first expirience in flash game programming. Escape-the-room type game made for igdc.ru "Quest" contest in summer 2010. Graphics made in Flash IDE by me (that's why it is so ugly).



2012/07/28

Untitled Game

This bugous, ugly, but completed enough game (prototype) I made for flashgamedev.ru contest in the begining of 2012. Gameplay is inspired by Cursor*10 and Chronotron. Three levels. Made less then in 7 days.

Behold: Beings!

Behold! Microstrategy by Dmitry Grouzdev (from Karma Team & OUEO factory). Not finished. But you can check out original idea.
Music by Philip Situmorang.